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January 6
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The background project for now will be a fourth iteration of the AR-15.

The goals of this model will be as follows:
1. Improve the level of detail.
2. Make the measurements and proportions more correct (although some changes, like the large pivot pin, will remain).
3. Strengthen the structure and solve failure points like the barrel well.

Making a large package with everything would take forever (because there wouldn't be a definite end point), so what I'll probably do is make one version of each part, release that as a basic model, and then make accessory packs for the sake of variety.

The first part of the model is obviously the lower receiver. The basic shape has been changed slightly to be more faithful to the real thing. The magwell walls are thinner, the bottom doesn't extend down as far, and the rear ring, besides having an interior, extends down the sides of the lower. Additionally, there are some open spaces for the attachment of little parts. Although I'm not putting in springs for every little thing, I want to have some range of motion. So there is a moving hammer, trigger, auto sear, and bolt catch. Also the magwell is realistically shaped, with a mag catch on the side instead of a retention bar. I haven't gotten all of the parts to move "functionally," and they probably won't, but the idea is to show that they're present.

Of course, building it will be more difficult, but the inclusion of instruction images should minimize the need for guesswork.

The lower, of course, was the easy part. The real difficulty will be figuring out how to make the upper. In the V3 I simplified it by shrinking down the bolt carrier, making the inside walls straight, and making the bottom mostly enclosed. Opening up the bottom and putting in curved walls opens up a whole host of technical challenges. This will be interesting.
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:iconjcinto:
jcinto Featured By Owner Feb 4, 2014
How do you make your models? Do you use a software or do you draw them? I'm wondering because, if it is a software, (or easy to do) i would like to try it myself instead of begging you to make addons for your guns which probably already took a really long time to make (with all of the trial and error). I can't imagine how frustrated you must feel when, after you have spent so long making these, people still aren't satisfied. So, i have decided to try it myself (if i can).
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:iconhoborginc:
Hoborginc Featured By Owner Feb 4, 2014
It's fairly low-tech, actually. After making a quick sketch of how the parts will fit together, I find some high-res photos of the source material, paste them into Inkscape (which is free), overlay them with a scaled grid to figure out the proportions, and use that to draw a digital plan of how everything will fit.

Then I draw a buildable version of each part, adding faces, tabs, etc, also in Inkscape. After that it's a matter of test-building and adjusting them multiple times to make sure it's buildable.

The files are svg, and I can share some of them with you if you want to have something to edit or use as an example. Just let me know which ones.

Of course this doesn't apply to the older hand-drawn parts. For those, the method was a bit more primitive.
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:iconjcinto:
jcinto Featured By Owner Feb 5, 2014
So, basically, you draw whatever you want to model (like an actual drawing like your object series), then, on the drawing, you draw the edges of each piece.

After that you use inkscape (which i have never used) to draw and texture the pieces.  Then you edit the parts to make realistically buildable parts, adding tabs and simplifying complex pieces (only in extreme cases) . Then you build a few, see if there are any errors in the design and structure, and, once it is as good as it can get, you release it.

Is that an accurate summary?
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:iconhoborginc:
Hoborginc Featured By Owner Feb 5, 2014
Something like that. To clarify, it starts out with a sketch like this, and after that the detailed plan is done in inkscape. This is where it's important to make sure that everything is logically arranged and proportioned.

After that, it's a matter of taking all those parts, putting them separately on pages and adding sides and tabs to them so they can be printed out.
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:iconjcinto:
jcinto Featured By Owner Feb 5, 2014
What do you draw the individual pieces in?
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:iconjcinto:
jcinto Featured By Owner Feb 5, 2014
Okay, i think i understand now, I think i will try to skip the drawing step and instead take an actual picture and label that since i can't draw.
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:iconjcinto:
jcinto Featured By Owner Feb 4, 2014
I know you probably hate my guts from the last comment barrage I sent you (if you remember me). But I have two requests. First off, I think your models are absolutely amazing, they are the most detailed models of their respective guns that I have seen.

My first request: I downloaded the V3 AR and found a lot of very amazing stuff, but unfortunately, it didn't have the parts to the FN SCAR (which I believe is also an AR-15). If it wouldn't be too much trouble, could you make a FN SCAR stock and hand guard/upper receiver (as a  separate project from your V4)?

Second request: I was surprised to find that the new AK didn't have any attachments. I would really appreciate it (which probably doesn't mean much) if you made some attachments for your wonderful AK, and maybe some more V3 ones too( like bipods, scopes, flashlights, lasers, etc.). Again, your models are amazing as is but I think they would be even better with these.
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:iconhoborginc:
Hoborginc Featured By Owner Feb 4, 2014
The FN SCAR is actually a completely different creature, and the only interchangeable part with the AR is the magazine. (The grip is also virtually identical, but has slightly different internal dimensions).

Fortunately, I'm already working on a SCAR Mk.16, and it should be done around the end of February (hopefully).

An AK accessory pack wi'll have to wait until I get some more immediate projects out of the way, but it's definitely something I'm intending to make. A scope mount, a GP-25, and some extra furniture are pretty necessary, and I'll see what other kinds of things I can put in there. It's not in development now, but it's the kind of thing that will be made inevitably.
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:icongodnotgood:
Godnotgood Featured By Owner Feb 7, 2014
I know I'm too greedy, but please, I'm begging you, not the Mk.16. If you're making a SCAR, at least make the Mk.17, pretty please.
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:iconhoborginc:
Hoborginc Featured By Owner Feb 7, 2014
The order was for the Mk.16, so unfortunately I cannot change it in mid-production. However, many of the parts are identical or can easily be tweaked, so making the Mk.16 will definitely make it easier to make a Mk.17 in the future.
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